![]() NET application, which could look like this: If you have the binary of your DLL for OSX, you just need a configuration file for your. dylib on osx? seems to be a good answer about dylib) You could try to pass the -dynamiclib parameter to GCC to get a OSX specific libswe.dylib ( What are the differences between. The sources you've linked look like they're for Unix, so the chance to be able to build them on OSX are pretty good (there's a Makefile and the resulting binary would be libswe.so on Unix). NET Runtime (Mono for example on OSX) to use the different file using a DllMap configuration file (see for examples). Then you can use the compiled *.so / *.dylib file directly. If you have C/C++ code you should be able to build it for OSX (with GCC for example) if it doesn't have some foreign (Windows) platform specific code. You'll need to build it for your target system, OSX in your case. Can be imported and used the same way as in VS on Windows ![]()
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